graffiti and keys

Made some progress on Him this weekend. I spent a few hours working on filling in the level design with some more rooms. Adding rooms, doors, etc take a surprising amount of time because of the non-euclidean level design, most of that time is just spent trying to wrap my head around my own sketch of the desired level. After that I decided that I wanted to start adding some things to make rooms unique. Yes, I want you to get lost, but I also want you to recognize when you’ve been in the same room 13 times while trying to find the exit.

Adding graffiti-style messages to the walls accomplishes this. Additionally, the scrawls on the walls serve a storytelling purpose, and help to add the creepy factor. So, I spent some time getting texture projectors working in unity. The result is I was able to add a nice greeting to the first room of my demo/test level.

The next feature I got working this weekend is keys. Well, by that I mean there are now keys in the level that you can interact with and pick up. This adds a key to the players inventory, if you have at least 1 key in your inventory a message tells you so in the corner of the screen. As far as doing anything with the keys, that will have to be the next feature to add to the game.

I added a yellow point light to them so that they can stand out and be more noticeable. The next step planned is to add a lock to the door seen in the first picture so that it will only open if you have a key in your inventory, and will remove the key when used.

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