I am not an artist, that being said, the last week or so I’ve been practicing pixel art sprites on my lunch breaks in order to make new placeholders for Debris. Been having a lot of fun with it, so I thought I would share the ones that I have here.
I had a productive lunch break, I've named her Lielle. pic.twitter.com/PD6Bp9yeal
— Ike Ellsworth (@iellswo) December 4, 2014
Another lunch-break sprite done. This is Jamaal, the master of the arcane arts. pic.twitter.com/YQd4ImnPUF
— Ike Ellsworth (@iellswo) December 5, 2014
Today's lunch sprite is Tetri, a Kobold who believes that he is a dragon. pic.twitter.com/EHkQVEpiUl
— Ike Ellsworth (@iellswo) December 8, 2014
Today's lunchtime sprite is Ludwik, the cursed knight. pic.twitter.com/5BIoVAW69g
— Ike Ellsworth (@iellswo) December 11, 2014
This week I also got the new codebase reading clicks, and can move a character around the screen. Nothing too impressive, but it’s progress.
Now Lielle will move where I click. https://t.co/kiyWtwlK5Y
— Ike Ellsworth (@iellswo) December 13, 2014
Thomas has also been working on some really cool stuff, including the procedural algorithms for the dungeon’s creation and layout!
More #procgen work on Debris. Each red dot is a potential location to drop a prefab room. pic.twitter.com/gzIcK5UxH4
— Arctic Kobold (@koboldskeep) December 11, 2014