game jam

I had the 4th of July free from work, so, having a long weekend and with my family all out of town my friend Thomas and I decided to do a game jam on our own. We started Thursday evening and our goal was to have a complete-ish game by the end of the day on Sunday.

The result was Debris, a turn based tactical game where you control a band of three characters: a warrior, a rogue and a mage. While we didn’t get everything we wanted to working, we were able to build the very beginnings of what could be the core mechanics of a full game. All the art is temporary, terrible programmer sprite art done by me, so please forgive it.

It is available to play right now, in it’s rough stage. You can play it here.

In the future? Not sure yet, Thomas is busy with work stuff, I’m wanting to get back to work on Fear Him, but at the same time, this is a fun project that I am interested in working on in the future, we’ll see.

progress and screenshots

So, been about a month since I’ve posted anything to this dev blog, about time I post a conglomeration of screenshots from what I’ve been working on. Here you go.

So yeah, been working on some small things. Basically I have a list of features I want to add to the game, so I’m using my ugly programmer-art prototype as a sandbox where I can build each feature. This past month I’ve been focusing on making keys and locks work, as well as making some cosmetic things to help me not get lost while playing and testing.

Likely the next feature I will implement is inventory. Not sure how long that is going to take, but I will likely post something when it’s in. Might also start teaching myself how to use Blender so I can make a slightly less ugly prototype for the next phase.

Fear Him rebranding

Due to some confusion and other comments about my game project I have decided to rename the game I’m working on. In lieu of Him I’ve decided to call the game Fear Him. It’s honestly a small change but I feel that the name is a little more descriptive.

My only concern with the title is that I wanted to avoid the word ‘fear’ in the title, since it’s not meant to be a horror game. Thoughts?

eternally blessed with critical fumbles