April Update: Slow Going

This month has been slow when it comes to game development.  One major source of that has been the fact that work has been really busy.  We’ve been prepping to release the product that I’ve been working on, so there’s that.

However, there has been some progress made on debris this month.  Thomas and I continue to get the groundwork set in place, basic controls are mostly done, you can attack and kill enemies now (though it’s a placeholder autokill attack, which will be replaced soon with weapon attacks) and we’ve been making some UI modifications to make the game more readable (even with our placeholder art).

In other news I bought tickets this month to attend both PAX dev and PAX prime at the end of August this year.

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