Flying out to Texas tonight to attend PAX South in San Antonio. Pretty pumped about this, I bought the tickets sort of on a whim about 6 months ago, and have been looking forward to this trip since.
All posts by Ike
new year
Sometimes my comments need comments. pic.twitter.com/CUyknB2ViA
— Ike Ellsworth (@iellswo) January 6, 2015
The new year has been here for about 2 weeks. This year I made the resolution to get something crossed off my list for Debris at least every week. Thomas and I are also going to have weekly video calls/work sessions so hopefully good things are going to happen for Debris in 2015. We might even decide on a better name at some point.
Additionally I am resolving to write an update post at least every other week. If that is too infrequent for you my twitter is a good place to see my updates and read my SJW ramblings.
Additionally, here is some small progress from last week.
the characters now take turns moving. #gamedev https://t.co/P4awncGESn
— Ike Ellsworth (@iellswo) January 6, 2015
new placeholder sprites
I am not an artist, that being said, the last week or so I’ve been practicing pixel art sprites on my lunch breaks in order to make new placeholders for Debris. Been having a lot of fun with it, so I thought I would share the ones that I have here.
I had a productive lunch break, I've named her Lielle. pic.twitter.com/PD6Bp9yeal
— Ike Ellsworth (@iellswo) December 4, 2014
Another lunch-break sprite done. This is Jamaal, the master of the arcane arts. pic.twitter.com/YQd4ImnPUF
— Ike Ellsworth (@iellswo) December 5, 2014
Today's lunch sprite is Tetri, a Kobold who believes that he is a dragon. pic.twitter.com/EHkQVEpiUl
— Ike Ellsworth (@iellswo) December 8, 2014
Today's lunchtime sprite is Ludwik, the cursed knight. pic.twitter.com/5BIoVAW69g
— Ike Ellsworth (@iellswo) December 11, 2014
This week I also got the new codebase reading clicks, and can move a character around the screen. Nothing too impressive, but it’s progress.
Now Lielle will move where I click. https://t.co/kiyWtwlK5Y
— Ike Ellsworth (@iellswo) December 13, 2014
Thomas has also been working on some really cool stuff, including the procedural algorithms for the dungeon’s creation and layout!
More #procgen work on Debris. Each red dot is a potential location to drop a prefab room. pic.twitter.com/gzIcK5UxH4
— Arctic Kobold (@koboldskeep) December 11, 2014
something new?
There are some whisperings that I’m starting up a new game project.
"It's difficult to trade pants for … pumpkins" #gamedev
— actually a dracolich (@iellswo) October 2, 2014
Currently discussing the economic impact of flooding the market with oranges. #gamedev
— actually a dracolich (@iellswo) October 2, 2014
"We can make up words… I just can't spell them right." @BlueWales73 #gamedev
— actually a dracolich (@iellswo) October 2, 2014
Anyways, more details later.
progress
Apologies for radio silence for a while, but between graduation, job, moving and not having internet at my new place, not much has happened on either of my big projects until recently.
That being said, Debris I am now officially classifying as my main project. Fear Him is still going to happen, but for the time being I’m putting that on hold (at least until I get internet and time management sorted). Last night I got a bit of work done on a new system for the combat in Debris, and I know Tom has also been doing a lot.
Once the new combat system is implemented (and the game gives you the right information on how to use it) I’m thinking we might put up a new build. The build is available to play, there is a sticky on the top of the page, and feedback on the game is always appreciated.