Weekend game jam, woo!
Debris is a small game that I made with my friend Thomas. (you can find him on either twitter or his website) We made the initial prototype in 4 days as a game jam.
We then spent close to a year working on an updated version of the project, working in our limited spare time and making very slow progress.
Targeting markers now appear when you select an attack, telling you what squares you can choose. #screenshotsaturday pic.twitter.com/Tx9zCEbEIu
— Ike Ellsworth (@iellswo) April 19, 2015
After getting a few of the early mechanics working in cleaner code as well as getting the bare bones of a procedural generation system working, we got a bit burned out, and decided that it was not worth continuing.
The monsters have upgraded from TODO log messages to much more dangerous actual hit point damage! @iellswo #gamedev pic.twitter.com/f7trWDDrVV
— Frosty Mint Kobold (@koboldskeep) September 9, 2015
Smarter point of interest generation. Each red cross is a spot to drop something interesting on the map. pic.twitter.com/ja6Xjj0gyU
— Frosty Mint Kobold (@koboldskeep) December 17, 2014
You can play the original prototype build here, assuming that your browser still supports Unity Web Player.