Weekend game jam, woo!
We then spent close to a year working on an updated version of the project, working in our limited spare time and making very slow progress.
— Ike Ellsworth (@iellswo) April 19, 2015
After getting a few of the early mechanics working in cleaner code as well as getting the bare bones of a procedural generation system working, we got a bit burned out, and decided that it was not worth continuing.
— Frosty Mint Kobold (@koboldskeep) September 9, 2015
Smarter point of interest generation. Each red cross is a spot to drop something interesting on the map. pic.twitter.com/ja6Xjj0gyU
— Frosty Mint Kobold (@koboldskeep) December 17, 2014
You can play the original prototype build here, assuming that your browser still supports Unity Web Player.